Behavioral Analytics Archives - Âé¶ąÔ­´´ Australia & New Zealand News Center News & Information About Âé¶ąÔ­´´ Thu, 28 Sep 2023 21:26:18 +0000 en-AU hourly 1 https://wordpress.org/?v=6.9.4 Dealing with Disruption: Conceptual Architecture /australia/2020/10/11/dealing-with-disruption-digital-nudges/ Sun, 11 Oct 2020 08:10:42 +0000 /australia/?p=4443 A conceptual architecture for Digital Nudges to assist in crisis communication around COVID-19 The first two articles in our “Dealing with Disruption” series looked at...

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A conceptual architecture for Digital Nudges to assist in crisis communication around COVID-19

The first two articles in our “Dealing with Disruption” series looked at how digital technologies might enable governments around the world to nudge citizens towards cooperation and coordinated action in containing COVID-19, and to address issues of hand washing, face touching, self-isolation, collective action, and crisis communication. In this article, the Âé¶ąÔ­´´ Institute for Digital Government (SIDG) will present a conceptual architecture for Digital Nudges and demonstrate how it could be applied to improve crisis communications relating to a second-wave outbreak of the Coronavirus.

Using digital nudges to support government responses to coronavirus

To demonstrate how our conceptual architecture might be applied, we will consider the scenario of a second-wave outbreak of the Coronavirus, such as was .


Figure 1: The first- and second-wave outbreaks of COVID-19 in Australia.

was identified on 25 January 2020. The number of new cases rapidly increased and peaked nine weeks later, with reported on 28 March. The Australian government responded very successfully with a for flattening the curve, and by mid-April there were a relatively low number of new cases being reported daily. Although the virus had not been eliminated, it appeared to have been suppressed sufficiently for lockdown restrictions to be eased across Australia. Unfortunately, were identified in Melbourne on 20 June, foreshadowing a second-wave and prompting a reinforcement of restrictions to contain the outbreak. Even so, Australia’s second-wave proved more difficult to contain than the first, peaking at reported on 5 August.

Due to the localized nature of the second-wave outbreak, stay-at-home restrictions were reintroduced only in metropolitan . Most notably, in North Melbourne and Flemington were immediately locked-down, with residents of 33 Alfred Street subsequently required to isolate for two weeks. While it was generally agreed that this was a necessary measure, the immediacy of the action combined with various communication challenges resulted in widespread confusion and concern among the 3,000 public housing tenants. captured the sentiment at the time:

  • “When I came back home I did see hundreds of cops everywhere, so it was really intimidating.”
  • “It’s been getting more and more intense, people are really panicking.”
  • “We weren’t told any information, they just shut us down, didn’t let us leave our houses.”
  • “I just feel like we’re being treated like criminals.”
  • “We do not need 500 officers guarding the nine towers. We need nurses, we need counsellors, we need interpreters.”

In what has been an unprecedented year, the hard lockdown of Melbourne’s public housing towers was an unprecedented action by the Australian government, law enforcement and public health services. To that point, Australian citizens had not experienced a lockdown under guard, except in cases of returned citizens undertaking hotel quarantine.

In special cases such as this, efficient and effective crisis communication is key – not only in ensuring compliance – but in promoting cooperation through credibility, empathy and respect. Behavioral Science can assist by influencing individual decisions towards the most positive outcome, and digital technologies can be used to scale and personalize traditional nudges to improve outcomes for mass cohorts.

Conceptual Architecture for digital nudges 


Figure 2:
A conceptual architecture for digital nudges.

Nudging is a delicate process, with significant preparation required to avoid unintended consequences – especially when the stakes are as high as they are in the case of COVID-19. These stakes are raised even higher when the nudges are to be delivered by governments, at scale, using digital technologies. The is to optimize utility and mitigate risk using an iterative process of randomized controlled trials with rapid cycle evaluation. Whether the nudge is to be delivered as part of a trial, or to the population at large, an iteration of the nudging process typically spans:

  • Design and contextualize: The nudge is designed to achieve the outcome of interest, based on an exploration of the available data. A key consideration is the situational and social context of the environment in which the nudge is to be deployed. In the case of crisis communications, nudges need to for citizens’ circumstances.
  • Simulate and deploy: Randomized controlled trials can be used to simulate the likely response to a given nudge. A variation of this approach would involve using , to enable simulations to be run faster and safer than with human subjects. In the case of crisis communications, these simulations could be aligned to the accepted thresholds of a national or local containment strategy.
  • Monitor and measure: Having deployed the nudge, social listening and devices can be employed to monitor the actual response. Although it may be difficult to measure the effectiveness of nudges as a behavioral modifier, a control group who does not receive the nudge may be used. In the case of crisis communications, we might also consider performance against “fake news” as a measure of effectiveness.
  • Analyze and improve: Here we distinguish between measurement and analysis, specifically within the context of diagnostics – analyzing why a particular action has been taken or a particular outcome achieved. Based on this analysis, improvements can be made to the design of the nudge, and thus the iteration continues. In the case of crisis communications, certain visualizations (e.g. ) might be published to encourage community cooperation and coordinated action.

Digital nudges: Core capabilities

As described in our first article, predictive analytics, contextualization, and experience management are the core capabilities required to deliver digital nudges. Breaking down these capabilities will enable us to illustrate how they can support policymakers and service agencies, working with behavioral scientists and technology partners, to improve the effectiveness of traditional nudges.

  • Predictive Analytics:
    • Behavioral Insights: The ability to detect patterns in citizen behavior, based on transactional and experiential data. For example, based on their prior responses to government requests, we can expect Citizen X to comply with stay-at-home orders.
    • Journey Visualization: The ability to visualize the citizen’s journey over time, including major life events, changes in circumstance, and their interactions with government. For example, based on the healthcare, social services and financial supports they have recently accessed, Citizen X is likely a vulnerable person who will need additional supports.
    • Simulation: The ability to simulate the likely responses to a digital nudge, including the ability to compare alternative approaches. For example, Nudge A will increase compliance with stay-at-home orders by 5%, with 80% confidence.
    • Next Best Action: The ability to recommend the optimal course of action, based on (autonomous) machine learning. For example, Nudge A will be most effective for Citizen X, while Nudge B will be most effective for Citizen Y.
  • Contextualization:
    • Profiling: The ability to assemble a digital profile of a citizen, by combining data from multiple sources (as permitted by government regulations). For example, we know that Citizen X is at high risk, since they are over 80 years of age and live in high-density public housing.
    • Segmentation: The ability to create target groups, comprising citizens with similar profiles and needs. For example, Segment A comprises citizens of working age, who are likely concerned about the impact of stay-at-home orders on jobs.
    • Campaigns: The ability to proactively outreach to target groups with nudges tailored to their circumstances. For example, Nudge A will be delivered to citizens of working age, while Nudge B will be delivered to citizens over the age of 65.
    • Preferences: The ability to communicate with citizens via their preferred channel, and at their preferred time and place. For example, Citizen X usually responds promptly to SMS sent around lunchtime.
  • Experience Management:
    • Social Listening: The ability to monitor social media to track changes in citizen sentiment over time. For example, citizens under lockdown are complaining that police presence is making them feel like criminals.
    • Surveys: The ability to solicit direct feedback from citizens. For example, Citizen X responded that they couldn’t understand the specifics of the stay-at-home order because English is their second language and no translation service was provided.
    • Measurement: The ability to measure the response to a digital nudge, based on transactional and experiential data. For example, Nudge A increased compliance with stay-at-home orders by 3%, compared with the control group who did not receive the nudge.
    • Diagnostic Analytics: The ability to uncover why certain nudges are, or aren’t, working. For example, Nudge A was widely criticized as being disrespectful, resulting in a lower level of compliance than anticipated.

The underlying business platform supports the design, development, and management of our digital nudges.

  • Analytics: The ability to analyze transactional and experiential data. Desirable features include the ability to:
    • surface actionable insights based on predictions;
    • dynamically drill-down into records of interest;
    • visualize citizen journeys over time; and
    • update data and visualizations in real-time.
  • Intelligent Technologies: The ability to build, execute and manage machine learning applications. Desirable features include the ability to:
    • process big data holdings to build advanced machine learning models;
    • support profiling and segmentation of data in line with contextualization capabilities;
    • generate predictions and next best action recommendations; and
    • make improvements based on (autonomous) machine learning.
  • Data Management: The ability to access and work with big data, in real-time. Desirable features include the ability to:
    • consolidate data from multiple sources;
    • work with transactional data in real-time, without impacting operational systems;
    • work with analytical data in-place, without the need for replication; and
    • ensure the security and privacy of citizen data.
  • Application Development & Integration: The ability to develop and integrate business applications. Desirable features include the ability to:
    • accelerate the design and development of advanced machine learning applications;
    • run simulations in support of what-if analysis;
    • support an open ecosystem of development partners; and
    • integrate with external systems (e.g. geographic information systems).

In presenting this conceptual architecture, our intent has been to provide a framework that governments can use to deliver digital nudges. We believe this framework to be general-purpose, while acknowledging that certain scenarios will require additional capabilities. Our chosen use case of crisis communications serves as an illustrative example. Please note that, since this conceptual architecture is vendor-agnostic, the described capabilities could be sourced from any technology provider.

To read more about how digital technology can be used to improve public sector services, visit .

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Dealing With Disruption: A Digital Nudge /australia/2020/03/27/dealing-with-disruption-a-digital-nudge/ Fri, 27 Mar 2020 03:14:44 +0000 /australia/?p=3684 Way back in 2016, the Âé¶ąÔ­´´ Institute for Digital Government (SIDG) collaborated with the Australian National University (ANU) on the topic of “The Digital Nudge...

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Way back in 2016, the Âé¶ąÔ­´´ Institute for Digital Government (SIDG) collaborated with the Australian National University (ANU) on the topic of “.” Our research looked at how digital technologies can be applied to behavioural science theory to improve social outcomes through nudging via digital channels. It’s fair to say that at the time we were ahead of the market, but times change – and certainly, times have changed markedly as a result of COVID-19! It’s therefore worth revisiting this landmark research and considering how digital technologies might enable governments around the world to nudge citizens towards cooperation and coordinated action in containing COVID-19.

Right now, in our communities, we are witnessing the consequences of limited rationality,Ěýsocial preferences ˛ą˛Ô»ĺĚýlack of self-control. In their seminal work “Nudge: Improving Decisions on Health, Wealth, and Happiness,” Professors Richard Thaler () and Cass Sunstein postulated that these human traits systematically affect individual decisions and market outcomes. It’s instructive to explore how these factors might be influencing individual decisions, for example, to stockpile toilet paper:

  • Limited rationality: People focus on the narrow impact of individual decisions rather than the overall effect. For example, I’ll buy some extra toilet paper now because I’ve heard that it might be in short supply later. I make this individual decision without realising that I’m inadvertently contributing to the overall effect of supplies running short, which will ultimately impact me – along with everyone else – in the long run.
  • Social preferences: People have a social preference for equitable outcomes. For example, I’ll be less accepting of my local supermarket increasing the price of toilet paper in response to a growth in demand than in response to a rise in their cost of supply. Even if the price rise is the same in both cases, my willingness to pay a premium is influenced by my perception of fairness.
  • Lack of self-control: People tend to give in to short-term temptation rather than stick to a long-term plan. For example, even though I have more than enough toilet paper at home, I’ll still buy more if I find it somewhere on sale. I know that I don’t have anywhere to store additional rolls of toilet paper, but when presented with the opportunity to purchase such a sought-after item at a discounted price, I won’t be able to resist.

As has been demonstrated across the globe, government assurances, pleas, and directives have failed to prevent emotional shoppers from emptying shelves in anticipation of future shortages. Now similar assurances, pleas, and directives are being made in relation to the much more serious issues of self-isolation, social distancing, and personal hygiene. Will citizens heed government rules and regulations now when they haven’t in the past? Certainly, the Chinese government  in curbing the spread of COVID-19, but most Democratic governments don’t have the same controls available to them as in Communist China. What then is to be done?

In our aforementioned research, the SIDG and the ANU described how digital nudging might be used by governments to drive behavioural change for social good. Empirical evidence told us that certain human actions result in better social outcomes, and digital technology is enabling us to reliably predict those outcomes based on observed behaviours. This caused us to ask: how might we leverage default human nature to positively influence social outcomes, and could we apply technology to influence individual decisions at scale?

Where Thaler and Sunstein (2008) defined a nudge as: “Any aspect of the choice architecture that alters people’s behaviour, in a predictable way, without forbidding any options, or significantly changing their economic consequences.” We defined a digital nudge as: “Individually targeted processes, facilitated by information technology, to achieve social policy outcomes” (Gregor & Lee-Archer, 2016).

Figure 1: At the intersection of agile policy, information technology and behavioural science is the digital nudge.

Moreover, we proposed that predictive analyticsĚý˛ą˛Ô»ĺ contextualisation capabilities can improve the effectiveness of traditional nudging by enabling the shift from reactive to proactive interventions and by making nudges more targeted to individual circumstances.

  • Predictive analytics is a specific field of data mining in which large stores of data are analysed to detect patterns and to predict future outcomes and trends. While predictive algorithms have been used for many years, they have typically been restricted to operating on pre-existing data. Real-time computing platforms have changed this by allowing data to be analysed as it’s created. This means that analytical discoveries can be applied to adjust government action dynamically, thereby influencing trends as they emerge.
  • Contextualisation is the next evolution of personalisation: blending together information about past interactions and anticipated behaviours with present motivations and intent. Where personalisation attempts to anticipate future behaviours based on past activities, it lacks the in-the-moment context of the citizen’s current circumstance. This is important because it’s precisely that current context that’s most relevant and useful for predicting future behaviour.

Figure 2: Our framework for the design and application of digital nudges.

Of course, our thinking has evolved since 2016, and so we would now add experience management into the mix.

  • Experience management brings together operational data (O-data) about what is happening, with experience data (X-data) that tells us why it’s happening. This fusing of X+O data can enable governments to better understand citizen sentiments and motivations, and thereby take effective action. Importantly, since sentiments and motivations are constantly changing, governments need to embed feedback and analysis throughout their business processes and at every point of citizen interaction.

With this in mind, let’s return to our example of stockpiling toilet paper and see how governments might apply digital nudging to curb this behaviour…

An online  suggests that to last 14 days in isolation, each person requires only four rolls of toilet paper. So, the average American household (2.6 people) should be able to get by with just a single pack (10 rolls). Most likely, very few consumers did this calculation prior to purchasing, so a simple SMS informing citizens about how much toilet paper they actually need could be quite effective. It might even be possible to target the digital nudge by advising the required number of rolls for a given household.

Another approach would be to leverage the behavioural science influencer of .Ěý of over 6,000 Australians indicated that only 9% had purchased more than 20 rolls of toilet paper due to COVID-19. This sort of statistic could be promoted via digital channels, especially in geographic areas where a small percentage of people have been observed to be buying in bulk. To further improve effectiveness, the poll could be extended to understand what’s motivating consumer purchasing decisions (e.g.,ĚýWhy did you decide to purchase X rolls of toilet paper?).


Figure 3:
 A conceptual architecture for digital nudges.

These same capabilities could be applied by governments to nudge citizens towards cooperation with rules and regulations relating to self-isolation, social distancing, and personal hygiene. The Behavioural Insights Team’s provides nine of the most robust (non-coercive) influences on human behaviour, including:

  • Messenger: We are heavily influenced by who communicates information.Ěý suggests that “Scientists and physicians are the most trusted authorities [on COVID-19], along with officials from the World Health Organisation and the U.S. Centre for Disease Control.”
  • Norms: We are strongly influenced by what others do. Governments, researchers, public health authorities, and the general public are  successful responses to COVID-19 and to avoid repeating the missteps of others.
  • Affect: Our emotional associations can powerfully shape our actions. The CDC has dedicated  to managing anxiety and stress related to COVID-19.

Finally, it’s important to be mindful of the iterative nature of our digital nudge framework. Under normal circumstances, nudges are tested with focus groups in . While there’s a need to change certain behaviours relating to COVID-19 immediately, the potential for unintended consequences is heightened as a result of panic, so it’s important not to skip this important step.  approaches can assist in expediting the test-and-improve cycle, both prior to disseminating the initial nudge and to inform adaptation of the nudge as circumstances change.

While digital nudging is not a silver bullet for containing COVID-19, it is part of the overall toolkit available to governments today. As we’ve shown by way of examples, digital technologies can be used to both scale and personalise traditional nudges to improve outcomes for mass cohorts. Specifically, the combination of predictive analytics, experience management, and contextualisation capabilities can enable governments to predict social outcomes, understand what’s motivating those outcomes, and take effective action to avoid today’s emerging trends from becoming tomorrow’s next crisis.

 

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