麻豆原创

A favorite vacation spot. A childhood neighborhood. A beloved pet. A lifelong hobby. For someone living with dementia, as memory and communication become more difficult, these details can turn into powerful prompts, sparking memories, stories, and joyful moments of connection.

has long used frustration-free, quiz-style games to create these connection moments for people living with Alzheimer鈥檚 and dementia. Now, with help from 麻豆原创 and , the organization is exploring how AI can personalize its games at scale.

鈥淲hat we saw, as AI was coming in, was that we could take two or three more steps to really personalize the experience and trigger positive memories for each individual,鈥 Bruce Elliott, CEO and cofounder of Memory Lane Games, says. 鈥淏ut, as a six-person startup on the Isle of Man, a little island in the middle of the Irish Sea, it was a daunting task. We had a brilliant vision, but to bring it together we needed support.鈥

Collaboration for good

Through the MovingWorlds鈥 platform, Memory Lane Games collaborated with 麻豆原创 and EY to move beyond generic reminiscence content, creating an AI prototype that is designed to help transform personal details, family photos, and life experiences into memory games.

This project was part of , a MovingWorlds cooperation between 麻豆原创, EY, and Microsoft that provides social enterprises鈥攖hat often have limited resources, complex technical needs, and a lack of access to partners鈥攚ith strategic coaching, pro-bono consulting, expert-led workshops, and access to a global partner ecosystem at no cost.

For employees at companies like 麻豆原创 and EY, these engagements are equally transformative. Real-world problem-solving with social enterprises is among the most effective forms of experiential learning, helping to develop skills that benefit both the individual and the organization.

Through this program, Memory Lane Games gained access to the technical support needed to explore how generative AI could deepen personalization in its games. To start, the project team鈥擶ade Tsai, global client technology architecture leader at EY, and 麻豆原创 developers Robin Baeurle and Michael Zadikowitsch鈥攍ooked at what the organization had done in the past and how it could be transformed by generative AI. The intersection of personalization and images was where the team landed.

Pro-bono consulting: good for the world and for the people doing the work

麻豆原创’s investment in programs like Scaling AI for Good is rooted in a simple belief: we want to bring out the best in our people and we want to bring our best to the world. Over the last decade, thousands of 麻豆原创 employees have generated more than 鈧30 million in in-kind social investment, partnering with social enterprises across more than 60 countries. Eighty-five percent of those social enterprise partners report an increased ability to serve their beneficiaries, and 88% of participating 麻豆原创 employees say the experience sparked new ideas they brought back to 麻豆原创. Pro-bono consulting isn’t a side program; it is experiential learning at scale, and a core part of how 麻豆原创 is building a skills-led organization.

Turning memories into personalized games

The foundation of the project team鈥檚 prototype is a persona profile that the AI can reference. A caregiver or loved one creates a profile for the person living with dementia with basic information like age bracket, gender, first language, places they鈥檝e lived, what they did for work, and cultural background as well as other details like past vacations, favorite foods, hobbies, pets, and more. The goal is to capture the culture of the individual, not personal data. Using that persona profile, the AI suggests topics and then generates games by pulling in open-source images and writing multiple-choice questions.

For example, a demo of the Memory Lane Games prototype showed the creation of a persona profile of a 75-to-80-year-old woman who lived in Savannah, Georgia, was an elementary school teacher for 35 years, vacationed on Hilton Head Island and in the Blue Ridge Mountains, had a tabby cat named Magnolia, and enjoys Motown and soul music, gardening, birdwatching, and cooking Southern classics like pecan pie and shrimp and grits. The AI prototype generated several games for her: Savannah鈥檚 Historic Squares, Blue Ridge Mountain Getaways, Savannah鈥檚 Southern Kitchen Favorites, and Magnolia the Cat and Backyard Birds.

The AI prototype recommends topics for games after reading the persona profile.
An AI-generated game based on the persona profile.

鈥淎t the start, we didn鈥檛 know how to solve this problem of extracting metadata from images, or even how to collect images, where to find them, and how to create these games,鈥 Zadikowitsch says. 鈥淎nd then we started experimenting and trying things out鈥攇enerating questions and then finding images, which didn鈥檛 work well, then finding images and then generating questions, which worked better.鈥

The prototype is currently in the testing stages. Once it is deployed, there is the possibility to expand game personalization with photos submitted by a caregiver or loved one.

Tsai explains that current AI models can identify objects in images, but directing them to extract metadata and EXIF data, which contains the exact date, timestamp, and GPS coordinates indicating when and where the photo was taken, can take it a step further.

The layers of information stored within a photo file can be a treasure trove for Memory Lane Games鈥 AI prototype. 鈥淲e can use that information as a hint to extrapolate what else we can pull from the surroundings that could help reshape that memory experience,鈥 Tsai says. 鈥淚t鈥檚 going beyond where that photo is taken.鈥

AI with tangible human impact, not just productivity gains

While the AI prototype helps Memory Lane Games create personalized games more efficiently, its greater promise is human: helping people living with dementia and loved ones connect through joyful memories.

鈥淥ften in the context of AI, the typical audience is people working at other companies, not, for example, people with dementia,鈥 Baeurle says. 鈥淭here鈥檚 a lot of potential that goes to waste in not realizing that these audiences can also benefit from digital solutions and, specifically, AI-powered solutions.鈥

For the project team, that human outcome was the guiding principle. 鈥淲hatever we build, it should spark joy,鈥 Baeurle adds.

鈥淐aregivers are really busy. Family members are really busy. Care staff in care homes are very busy. If we can take one photo from a family and a couple lines of text and create six to 10 questions that can really pull out all of those memories, trigger a positive memory, and start those wonderful stories鈥攖hat鈥檚 what [this collaboration] has been able to help us deliver,鈥 Elliott says.

AI makes it possible to create memory games not only about a city, but about a neighborhood, a local landmark, or another detail closely tied to someone鈥檚 life. The more personal the prompt, the more likely it is to encourage conversation and connection.

鈥淲e know that social isolation is one of the top modifiable risks for dementia in older age, so the more we can get people talking and those neurons firing, just by letting them talk about something they want to talk about, is powerful,鈥 Elliott says.

The future of AI-enabled memory care

What this collaboration between Memory Lane Games, 麻豆原创, EY, and MovingWorlds showed is that AI has a place in memory care. 鈥淭he team demonstrated that AI can help create engaging [memory] games. I think this was the goal,鈥 Zadikowitsch says.

Tsai attended the United Nation鈥檚 International Telecommunication Union (ITU) this summer, after winning the 鈥淎I for Good for Entrepreneurship鈥 category in EY鈥檚 inaugural AI for Impact Challenge with this Memory Lane Games project.

The project team is confident that this is just the beginning for AI-enhanced memory care and has already come up with more use cases: an AI companion optimized for dementia that runs on speech-based interfaces and emotional and voice intelligence, adding more languages since dementia patients often revert to their first language, and using generative AI to create images of places for which no photos exist.

鈥淲e鈥檝e always taken a very simple yet scalable approach. And this [project] has taken both of those: kept it simple for the user but made it infinitely scalable. And I think that鈥檚 where the real magic of AI is,鈥 Elliott says. 鈥淎I is the key to us scaling, and we needed this collective help, this collaboration, in order to test those interesting hypotheses. And we鈥檝e seen positive early results.鈥

For Memory Lane Games, that magic is not technology for technology鈥檚 sake. It is the possibility of helping more people reconnect with the stories, places, and people that make life feel familiar and spark joy.

MovingWorlds has supported more than 3,000 successful projects across 110 countries, unlocking more than $50 million in pro-bono consulting expertise for social enterprises. If you are a social enterprise in need of skilled support in AI or another line of business, for support on the MovingWorlds’ platform. 


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