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Esports: Team Liquid鈥檚 Masters of Data

This October and November, gaming fans around the globe can enjoy two of the most prestigious and exciting esports tournaments: The League of Legends World Championship 鈥 also known as Worlds 鈥 in South Korea and The International, the annual Dota 2 World Championship in Seattle, Washington.

It鈥檚 a special thrill for Team Liquid fans, as both teams 鈥 the Dota 2 and the League of Legends squad 鈥 have qualified for the championships and will compete for the title. We tapped into our connection with Team Liquid and had the exclusive opportunity to talk to two team members, Haitham 鈥淗aitham鈥 Algbory, head analyst of the League of Legends team, and Mathis 鈥淛abbz鈥 Friesel, assistant coach and analyst of the Dota team, about how they prepare the teams for the world championships and what role 麻豆原创 technology plays for the teams to perform at their top level.

About 麻豆原创 and Team Liquid

With 麻豆原创 being the official innovation partner of Team Liquid, the two companies developed a close partnership of co-innovation focused on Team Liquid鈥檚 Dota 2 and League of Legends teams. These two multiplayer online battle arena games are highly complex and data-intensive esports. Together with Team Liquid, 麻豆原创 is co-developing software to help Team Liquid analyze its performance and apply more precision in areas like match preparation, team and player performance, scouting, and others. Read more .

, head of Analytics & Data for Team Liquid鈥檚 League of Legends Team

A big part of what 麻豆原创 brings to Team Liquid is , which helps make data analysis for both League of Legends and Dota a lot easier. The database allows the analysts to focus less on gathering data and more on analyzing it. Both Jabbz and Haitham have been working in this field for a long time, and there are things that they can do now that they never could before, thanks to a tool specifically made for esports data analysis.

鈥淚 support both the general manager and the coaching staff with scouting new talent,鈥 Haitham said. 鈥淭he way I do that is by providing periodic solo queue and scrim reports and end-of-season scouting reports. When it comes to the Academy teams of the East Regions, at the same time, we just track the players that are in the scene in general and we see their improvement based off the metrics that we have set in our tools.鈥

, coach and head analyst for Team Liquid鈥檚 Dota 2 Team

On the League of Legends side, 麻豆原创 HANA Cloud is Haitham鈥檚 primary tool for scouting. But that鈥檚 not what Jabbz uses the data for. For Team Liquid Dota, the data is more match-focused.

鈥淔or us, 麻豆原创 HANA Cloud has more of a different function,鈥 Jabbz said. 鈥淲e use it mostly for performance-related things. I think the big advantage we have with the database is that we can actually import any public game that we want. Let鈥檚 say things have changed in a recent patch; we can make sure that we鈥檙e always up-to-date with how the meta is evolving. We also get to have a replay of every tournament game, so we can pick up all the information we need from any game, especially during live events. This is incredibly helpful. By having this tool available, you can quickly see how teams are adapting, how teams are thinking. I save a lot of time getting that information, whereas before I would have to open up the replays in the game and manually scroll through everything.鈥

According to Haitham, being able to use real gameplay clips to corroborate the data 鈥 and vice versa 鈥 often helps build a stronger case for whatever argument he鈥檚 trying to make. Players are more inclined to believe the data once they have a reference point, which then allows them to gain a deeper understanding of the game.

Team Liquid: Mining rich esports data to help players, managers, and teams compete and win

鈥淲ith 麻豆原创, we have a lot of good [visualization] tools,鈥 Haitham said. 鈥淲e have an entire map tool that will just visualize where the wards are and what the movement is looking like. In addition, we have 麻豆原创 Analytics Cloud that gives us an opportunity to build charts and graphs for the players. I would use videos or clips that are important to show the opponent鈥檚 style, and then I support that with the maps or graphs from the 麻豆原创 tools.鈥

For some, all these details might sound small, even insignificant. However, any coach or analyst will tell you that at the highest level of esports, the difference lies in the details. When pretty much every player is equal in skill, it鈥檚 those minor advantages that matter 鈥 which makes data analysis an important factor for success. After all, a close win is still a win. Both Haitham and Jabbz point to 鈥渢he small margins鈥 as the reasons why they love their roles as analysts.

鈥淧ersonally, I work on my own goal to help others achieve theirs at the same time,鈥 Haitham said. 鈥淪eeing how players are able to use science while playing video games, to beat opponents that they may not be able to without that kind of information鈥t just makes everything worthwhile.鈥

鈥淚 agree. I think it鈥檚 always very satisfying to give information to the guys that they wouldn鈥檛 pick up on,鈥 Jabbz added. 鈥淚 guess we鈥檙e very similar in that regard. I also enjoy helping the guys and that鈥檚 what gives me the joy in this job. I don鈥檛 necessarily have to see myself in the limelight or at the front of the stage, but I really just like seeing my friends succeed.鈥

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Isabelle Schuhmacher is director of Global Sponsorships at 麻豆原创.
Christian Kreidt is storytelling lead for Global Sponsorships at 麻豆原创.

Photos courtesy of Team Liquid.

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